technoculture+notes

=HUM2??: TechnoCulture= This course explores the representation of and production of various media as a cultural phenomenon.
 * HUM250a: Techno-Reality: Computers
 * HUM250b: Techno-Reality: Video Games
 * HUM250c: Techno-Reality: Automobiles
 * HUM250d: Techno-Reality: Real TV

Competencies:
USE EDUCATION TERMS THAT DEMONSTRATE CRITICAL THINKING AND WRITING ASSIGNMENT/ELEMENTS FOR TAGS
 * 1) Demonstrate understanding of the multiple definitions of the term //technology.//
 * 2) Demonstrate understanding of multiple definitions of the concept //culture//.
 * 3) Illustrate how expectations of technologies are culturally determined.
 * 4) Explain the processes that shape technology production and consumption over time.
 * 5) Outline the international history of the course’s subject technology.
 * 6) Speculate on how technologies interact with one another.
 * 7) Describe the current status of the course’s subject technology on an international level. (IV)
 * 8) Analyze how scientists, designers, and producers employ and complicate technology production and consumption. (II, III, IV)
 * 9) Analyze how various issues of diversity impact and complicate the course’s subject technology.

Course Outline:

 * I. Definitions of //technology// and //culture//.
 * II. History of subject technology.
 * III. Classic examples of subject technology.
 * IV. Examples of technology from multiple cultures.
 * V. Current examples of technology.
 * VI. Technologies that stretch borders—DO WE NEED TO BE MORE SPECIFIC IN REGARDS TO DIVERSITY?.